Unit traits

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Unit traits distinguish various units on the battlefield, noting their special abilities or gameplay properties. These are visible in the armory below their information panel and distinguished by icons. The unit icon will also have their most important traits prominently displayed in the corner.

Steel Division II[edit | edit source]

Ground units[edit | edit source]

Icon Name Description Notes
This unit is amphibious and is therefore able to « swim » across rivers. AMPHIBIOUS This unit is amphibious and is therefore able to « swim » across rivers.
This unit is as a Forward Artillery Observer, commanding off-map fire missions.It can call-in powerful strikes in its vicinity, delayed by the mission's parameters. ARTILLERY OBSERVER This unit is as a Forward Artillery Observer, commanding off-map fire missions.It can call-in powerful strikes in its vicinity, delayed by the mission's parameters. Each observer has a maximum range at which they can call in artillery strikes. After they are expended, they become a second-rate recon unit.
This unit is a platoon leader squad. An officer improves the resilience and fighting abilities of nearby units.Units close to a leader have their experience increased by one level, won't surrender, perform normally even when behind enemy lines, and receive only half the suppression. LEADER This unit is a platoon leader squad. An officer improves the resilience and fighting abilities of nearby units.

Units close to a leader have their experience increased by one level, won't surrender, perform normally even when behind enemy lines, and receive only half the suppression.

This unit is a commander. As a senior officer, he improves the resilience and fighting abilities of nearby units, but also helps coordinating units over the radio net.Units close to a commander have their experience increased by two level, won't surrender, perform normally even when behind enemy lines, and receive only half the suppression. Leaders in radio range are also boosted by one experience level. COMMANDER This unit is a commander. As a senior officer, he improves the resilience and fighting abilities of nearby units, but also helps coordinating units over the radio net.

Units close to a commander have their experience increased by two level, won't surrender, perform normally even when behind enemy lines, and receive only half the suppression. Leaders in radio range are also boosted by one experience level.

This unit is able to fire HE & smoke shells at any point within its range, even without line of sight and over obstacles. DISCIPLINE Friendly units within range of this squad won't surrender (moreover, all penalties in the case of Disheartened troops are removed).
This unit is made up either of raw conscripts, war-weary or unwilling soldiers.It will fight as any other, but will take +25% suppression damage as regular troops. DISHEARTENED This unit is made up either of raw conscripts, war-weary or unwilling soldiers. It will fight as any other, but will take +25% suppression damage as regular troops. Penalties can be effectively negated by a leader unit or discipline.
This type of unit has achieved a reputation for ferocity and fanaticism on the battlefield and will never surrender. FANATICAL This type of unit has achieved a reputation for ferocity and fanaticism on the battlefield and will never surrender.
This unit carries a flamethrower, a weapon able to wipe out an entire squad in a moment, and terrorise the survivors.Its range is very limited.A flamethrower can engage an armoured unit, but with much lesser effect. FLAMER This unit carries a flamethrower, a weapon able to wipe out an entire squad in a moment, and terrorise the survivors.Its range is very limited.A flamethrower can engage an armoured unit, but with much lesser effect.
This unit is able to fire HE & smoke shells at any point within its range, even without line of sight and over obstacles. INDIRECT FIRE This unit is able to fire HE & smoke shells at any point within its range, even without line of sight and over obstacles.
This unit has a radio, making it possible for it to use corrected shot. RADIO This unit has a radio, making it possible for it to use corrected shot. These two are tied together. Spotters can only relay coordinates when in radio range of artillery units.
This unit is as an Artillery Spotter, correcting fire missions. It can improve targeting time & dispersion of friendly artillery units firing within its radio range. SPOTTER This unit is as an Artillery Spotter, correcting fire missions.It can improve targeting time & dispersion of friendly artillery units firing within its radio range.
This type of unit (paratroopers, commandos, mountaineers, ...) is used to operate isolated from the army's main body. This unit doesn't suffer suppression malus when behind enemy lines. RAIDERS This type of unit (paratroopers, commandos, mountaineers, ...) is used to operate isolated from the army's main body. This unit doesn't suffer suppression malus when behind enemy lines. Moreover, it will normally recover suppression as if within friendly lines.
This unit is specialised in reconnaissance: it can spot an enemy unit from further away than regular troops, and identify it quicker.Recon troops don't affect the frontline, nor are they affected by morale penalties in enemy territory. RECON This unit is specialised in reconnaissance: it can spot an enemy unit from further away than regular troops, and identify it quicker.Recon troops don't affect the frontline, nor are they affected by morale penalties in enemy territory.
This unit doesn't have a pilot, being remotely-controlled by an operator instead. Having no crew, it can't be pinned by enemy fire and will detonated itself either on order, when reaching a destination or a target, suiciding in a major explosion. REMOTE-CONTROL EXPLOSIVE This unit doesn't have a pilot, being remotely-controlled by an operator instead. Having no crew, it can't be pinned by enemy fire and will detonated itself either on order, when reaching a destination or a target, suiciding in a major explosion.
This unit is equipped with smoke bombs, harmless to the enemy but generating a large smoke screen. SMOKELAYER This unit is equipped with smoke bombs, harmless to the enemy but generating a large smoke screen.
link= This vehicle carries ammunition to resupply and repair units within 150m range when at full stop. Supply vehicles can also be used as transport vehicles. SUPPLY This vehicle carries ammunition to resupply and repair units within 150m range when at full stop. Supply vehicles can also be used as transport vehicles.
This unit is armed with anti-tank weapons that are incredibly effective against all manner of armored targets. TANK BUSTER This unit  is armed with anti-tank weapons that are incredibly effective against all manner of armored targets.

Air units[edit | edit source]

Icon Name Description Notes
This plane carries up to 250kg of bombs. LIGHT BOMBER This plane carries up to 250kg of bombs.
This plane carries between 250 & 500kg of bombs. MEDIUM BOMBER This plane carries between 250 & 500kg of bombs.
This plane carries over 500kg of bombs. HEAVY BOMBER This plane carries over 500kg of bombs.
This unit is armed with armor piercing cluster bombs. Small ordnances dropped "en masse" and designed to take out vehicles groups and tanks. CLUSTER (AP) This unit is armed with armor piercing cluster bombs. Small ordnance dropped "en masse" and designed to take out vehicles groups and tanks.
This plane is armed with high explosive cluster bombs, small ordnances dropped "en masse" and designed to take out larger infantry or light vehicles groups. Although deadly against unarmored targets, they are mostly ineffective against armored ones. Choose your targets well. CLUSTER (HE) This plane is armed with high explosive cluster bombs, small ordnances dropped "en masse" and designed to take out larger infantry or light vehicles groups. Although deadly against unarmored targets, they are mostly ineffective against armored ones. Choose your targets well.
This plane is armed with a lot of heavy machine-guns.It is a dedicated dive-attack plane against infantry & unarmored targets.Some of the guns on flexible turrets on the belly & back can be used to engaged enemy planes. CLOSE AIR-SUPPORT This plane is armed with a lot of heavy machine-guns.It is a dedicated dive-attack plane against infantry & unarmored targets.Some of the guns on flexible turrets on the belly & back can be used to engaged enemy planes.
This plane is armed with machine-guns and/or 20mm cannons.It is dedicated to engage and shoot down enemy planes.Guns can be used against ground targets in a strafing run, but will only be effective against the lightest enemy units. DOGFIGHTER This plane is armed with machine-guns and/or 20mm cannons.It is dedicated to engage and shoot down enemy planes.Guns can be used against ground targets in a strafing run, but will only be effective against the lightest enemy units.
This plane is armed with small calibre rockets to engage ground targets.Efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones. LIGHT ROCKET This plane is armed with small calibre rockets to engage ground targets.Efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones.
This plane is armed with medium calibre rockets to engage ground targets.Very efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones. MEDIUM ROCKET This plane is armed with medium calibre rockets to engage ground targets.Very efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones.
This plane is armed with anti-tank rockets to engage armoured vehicles. Efficient against vehicles, they are less usefull against infantry. ANTITANK ROCKET This plane is armed with anti-tank rockets to engage armoured vehicles. Efficient against vehicles, they are less usefull against infantry.
This unit is specialised in reconnaissance: it can spot an enemy unit from further away than regular troops, and identify it quicker.Recon troops don't affect the frontline, nor are they affected by morale penalties in enemy territory. RECON This unit is specialised in reconnaissance: it can spot an enemy unit from further away than regular troops, and identify it quicker.Recon troops don't affect the frontline, nor are they affected by morale penalties in enemy territory.
This unit is armed with anti-tank weapons that are incredibly effective against all manner of armored targets. TANK BUSTER This unit  is armed with anti-tank weapons that are incredibly effective against all manner of armored targets.

Steel Division: Normandy 44[edit | edit source]


Ground units[edit | edit source]

Icon Name Description Notes
Unlike other troops, airborne units (identified by their wings) don't suffer morale penalties if surrounded in enemy territory. AIRBORNE Unlike other troops, airborne units (identified by their wings) don't suffer morale penalties if surrounded in enemy territory.
This unit is amphibious and is therefore able to swim across rivers. AMPHIBIOUS This unit is amphibious and is therefore able to « swim » across rivers.
This unit is as a Forward Artillery Observer,�commanding off-map fire missions. It can call-in powerful strikes in its vicinity, delayed by the mission's parameters. Observers have the following guns ARTILLERY OBSERVER This unit is as a Forward Artillery Observer, commanding off-map fire missions. It can call-in powerful strikes in its vicinity, delayed by the mission's parameters. Each observer has a maximum range at which they can call in artillery strikes. After they are expended, they become a second-rate recon unit.
Military leader. Allied units within a leader's area of effect receive the following benefits: +1 experience level incoming suppression damage is halved do not surrender are not affected by morale penalties even if isolated behind enemy lines. The effect are identical no matter the experience level of the leader unit. But they do differ with regards to their aura ranges: 200m/250m/300m LEADER Military leader. Allied units within a leader's area of effect receive the following benefits:


· +1 experience level


· incoming suppression damage is halved


· do not surrender


· are not affected by morale penalties even if isolated behind enemy lines.


A leader unit's own experience level effects the range of its aura: 200m/250m/300m

This unit is made up either of raw conscripts, war-weary or unwilling soldiers. It will fight as any other, but will take +25% suppression damage as regular troops. DISHEARTENED This unit is made up either of raw conscripts, war-weary or unwilling soldiers. It will fight as any other, but will take +25% suppression damage as regular troops. Penalties can be effectively negated by a leader unit or discipline.
This unit carries a flamethrower, a weapon able set buildings on fire and force infantry to evacuate them immediately. A flamethrower has a devastating effect on open top vehicles, and a minor effect and enclosed armored units. FLAMER This unit carries a flamethrower, a weapon able to wipe out an entire squad in a moment, and terrorise the survivors.Its range is very limited.A flamethrower can engage an armoured unit, but with much lesser effect.
This unit is able to fire HE & smoke shells at any point within its range, even without line of sight and over obstacles. INDIRECT FIRE This unit is able to fire HE & smoke shells at any point within its range, even without line of sight and over obstacles.
Spec reconnaissance.png RECON This unit is specialized in reconnaissance and  it can spot an enemy unit from further away than regular troops, and identify it quicker. Recon troops don't affect the frontline, nor are they affected by morale penalties in enemy territory.
This unit doesn't have a pilot, being remotely-controlled by an operator instead. Having no crew, it can't be pinned by enemy fire and will detonated itself either on order, when reaching a destination or a target, suiciding in a major explosion. REMOTE-CONTROL EXPLOSIVE This unit doesn't have a pilot, being remotely-controlled by an operator instead. Having no crew, it can't be pinned by enemy fire and will detonated itself either on order, when reaching a destination or a target, suiciding in a major explosion.
This plane is equipped with smoke bombs, harmless to the enemy but generating a large smoke screen. SMOKELAYER This unit is equipped with smoke bombs, harmless to the enemy but generating a large smoke screen.
This vehicle carries ammunition to resupply and repair units within 150m range when at full stop. Supply vehicles can also be used as transport vehicles. SUPPLY This vehicle carries ammunition to resupply and repair units within 150m range when at full stop. Supply vehicles can also be used as transport vehicles.
This unit is armed with anti-tank weapons that are incredibly effective against all manner of armored targets. TANK BUSTER This unit  is armed with anti-tank weapons that are incredibly effective against all manner of armored targets.

Air units[edit | edit source]

Icon Name Description Notes
This plane carries up to 250kg of bombs. LIGHT BOMBER This plane carries up to 250kg of bombs.
This plane carries between 250 & 500kg of bombs. MEDIUM BOMBER This plane carries between 250 & 500kg of bombs.
This plane carries over 500kg of bombs. HEAVY BOMBER This plane carries over 500kg of bombs.
This plane is armed with a lot of heavy machine guns. It is a dedicated dive-attack plane effective against infantry and unarmored targets. Most of the weapons mounted on the turrets on the belly and rear can be used to engage enemy planes. CLOSE AIR-SUPPORT This plane is armed with a lot of heavy machine guns. It is a dedicated dive-attack plane effective against infantry and unarmored targets. Most of the weapons mounted on the turrets on the belly and rear can be used to engage enemy planes.
This is a fighter plane, specialised in aerial dogfights against other planes. It can also strafe light ground targets with its machine-guns and/or cannons. DOGFIGHTER This plane is armed with machine-guns and/or 20mm cannons.It is dedicated to engage and shoot down enemy planes.Guns can be used against ground targets in a strafing run, but will only be effective against the lightest enemy units.
This plane is equipped with napalm bombs, designed to destroy infantry and light vehicles while denying large areas to the enemy. NAPALM BOMBS This plane is equipped with napalm bombs, designed to destroy infantry and light vehicles while denying large areas to the enemy.
This plane is armed with small calibre rockets to engage ground targets. Efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones. LIGHT ROCKET This plane is armed with small calibre rockets to engage ground targets.Efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones.
This plane is armed with medium calibre rockets to engage ground targets. Very efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones. MEDIUM ROCKET This plane is armed with medium calibre rockets to engage ground targets.Very efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones.
This plane is armed with anti-tank rockets to engage armoured vehicles. Efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones. ANTITANK ROCKET This plane is armed with anti-tank rockets to engage armoured vehicles. Efficient against infantry & soft-skin vehicles, they can still deal some damage to light armoured ones.
Spec reconnaissance.png RECON This unit is specialized in reconnaissance and  it can spot an enemy unit from further away than regular troops, and identify it quicker. Recon troops don't affect the frontline, nor are they affected by morale penalties in enemy territory.
This unit is armed with anti-tank weapons that are incredibly effective against all manner of armored targets. TANK BUSTER This unit  is armed with anti-tank weapons that are incredibly effective against all manner of armored targets.