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Stemming the Tide
Bobr colorisee.png
Overview
CampaignStandalone scenario
Objectives
Soviet
  • Secure the highway to Minsk
  • Seize Bobr
German
  • Prevent the enemy from taking both control points
Belligerents
Allies18th Guards Armored Brigade
62nd Guards Motorized Infantry Battalion
OpponentsKampfgruppe Bridoux (LVF)

Stemming the Tide is a scenario in Steel Division II, set at Bobr, June 26th, 1944.

Briefing

Although the garrison at Orscha was still stubbornly holding on, the Soviet armored breakthrough forces had bypassed it already and were racing through the undefended German rear. The only regular Wehrmacht unit available in the area was the anti-partisan French collaborationist LVF (Grenadier-Regiment 638). In a desperate effort to stem the tide, and only supported by a handful of Tigers and Stukas, their mission was to slow down the Soviet onslaught long enough to allow for much-needed reinforcements to be brought up to the front.

Objectives

Soviet
  • Secure the highway to Minsk
  • Seize Bobr
German
  • Prevent the enemy from taking both control points

Available forces

Soviet

Strelk./18-ya Gv. Tank. Brigada

Recon
Infantry
Support
Anti-tank
Artillery
Air

====Tank./18-ya Gv. Tank. Brigada

Recon
Infantry
Tank
Support
Anti-air
Artillery
Air

German

Kampfgruppe Bridoux

Recon
Infantry
Tank
Support
Anti-tank
Artillery
Air
Defense

Walkthrough

  • This is a straightforward defensive scenario. Although the German side is definitely outnumbered, they have a quality advantage over the Soviets, access to four double vet Tigers from the get go, and a superior tactical position. Both control points require the Soviets to cross the river, starting at the edge of the map, while German forces can cross the river at their leisure, at least initially, and project power across the other side, allowing for flanking attacks.
  • The biggest advantage the LVF has is the plateau near Bobr. Scouts located on the plateau can spot tanks coming through the rightmost reinforcement route, while the LVF bunker, AT weapons, and especially Tigers can easily shut down that access point and engage Soviet Shermans from beyond their effective range. Taking the plateau is challenging, but will immediately reverse the tide of battle if Soviet forces can enter it: The entirety of Bobr is laid open for attack that way.
  • In general, taking Bobr requires a lot of groundpounding if crossing the river, and the battle may very well stalemate at that point. The plateau offers an additional advantage, as it grants access to the valley behind the village, bypassing defenders holed up in the town.
  • The road to Minsk is challenging, as it requires going through the river and the forest, both of which are quite easy to shut down and defend against. However, crossing it gives the opportunity to eliminate German reinforcements and win an early victory, since that way the enemy player cannot reinforce.
  • What's definitely recommended for the German player is to field at least one Tiger supported by infantry on the other side, to raid artillery positions that can be quite bothersome to deal with.
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