Steel Division Wiki
No edit summary
No edit summary
Line 16: Line 16:
 
Kampfgruppe Bridoux ([[LVF]])
 
Kampfgruppe Bridoux ([[LVF]])
 
|footer =
 
|footer =
  +
[[file:SD2 Stemming the Tide|center|300px]]
 
}}
 
}}
 
'''{{PAGENAME}}''' is a scenario in ''[[Steel Division II]]'', set at Bobr, June 26th, 1944.
 
'''{{PAGENAME}}''' is a scenario in ''[[Steel Division II]]'', set at Bobr, June 26th, 1944.
Line 30: Line 31:
 
==Available forces==
 
==Available forces==
   
====Soviet====
+
===Soviet===
  +
====Strelk./18-ya Gv. Tank. Brigada ====
 
  +
;Recon
  +
* 4// x [[Razvedka]]
  +
* //3 x [[WLA DP]]
  +
* //3 x [[Dozor]]
  +
;Infantry
  +
* 9// x [[Avtomatchiki]]
  +
* 1// x [[Avto. Komroti]] ⋀
  +
* /9/ x [[Gvardyia]]
  +
* /1/ x [[Gv. Komroti]] ⋀
  +
* //3 x [[Saperi]] ⋀
  +
;Support
  +
* 2// x [[SG-43]]
  +
* /2/ x [[SG-43]] ⋀
  +
* 1// x [[Kombat]] ⩓
  +
* /2/2 x [[Studebekker Snab.]]
  +
* //2 x [[ISU-152]]
  +
;Anti-tank
  +
* 2// x [[ZiS-2 57mm]]
  +
* /4/ x [[M-42 45mm]]
  +
* //4 x [[ZiS-3 76.2mm]]
  +
;Artillery
  +
* 3// x [[Gran. M-37 82mm]]
  +
* /2/ x [[Gran. PM-38 120mm]]
  +
* /2/ x [[BM-13-16 Katyusha]]
  +
* //1 x [[Artillerist]]
  +
* //1 x [[Vzvod Upr.]]
  +
;Air
  +
* 1// x [[Pe-2R Recon Plane]]
  +
* //3 x [[Il-2M Medium Bomber 250kg]]
  +
* //2 x [[Il-2M3 AT Rocket]]
  +
====Tank./18-ya Gv. Tank. Brigada
  +
;Recon
  +
* 1/3/1 x [[WLA DP]]
  +
* 3/3/ x [[Mot. Razvedka]]
  +
* //3 x [[Mot. Razvedka]] ⋀
  +
;Infantry
  +
* 5// x [[Tankodesantniki]]
  +
* //5 x [[Tankodesantniki]] ⋀
  +
;Tank
  +
* 19/19/19 x [[Emcha]] (57 total)
  +
* 2/1/ x [[Emcha Komroti]] ⋀
  +
* /1/2 x [[Emcha Komroti]] ⩓
  +
;Support
  +
* /1/ x [[M2 Kombat]] ⩓
  +
* //1 x [[M3A1 Kombat]] ⩓
  +
; Anti-air
  +
* 4/6/ x [[ZiS-5V Doushka]]
  +
;Artillery
  +
* 2/4/ x [[SU-76M]] ⋀
  +
;Air
  +
* 2// x [[Yak-9 Normandie Dogfighter]] ⋀
  +
* /2/ x [[P-39Q-15 Kobra Dogfighter]]
 
===German===
 
===German===
  +
====Kampfgruppe Bridoux====
  +
;Recon
  +
* 6// x [[LVF Eclaireurs]] ⋀ (A/B/C)
  +
* 3// x [[LVF Chasseurs]] ⩓
  +
;Infantry
  +
* 27//18 x [[LVF Grenadier]] ⋀
  +
* 5//3 x [[LVF Führer]] ⩓
  +
* /12/ x [[SS-Schupo]]
  +
* /2/ x [[SS-Schupo Füh.]] ⋀
  +
;Tank
  +
* 4// x [[Tiger E (SD2)]] ⩓
  +
;Support
  +
* 12//6 x [[LVF MG-34]] ⋀
  +
* 1// x [[LVF Kommandant]] ⩓
  +
* /2/ x [[MG 08]]
  +
* /2/2 x [[Opel Blitz Mun. (SD2)]]
  +
;Anti-tank
  +
* 2// x [[LVF PaK 36 37mm]] ⋀
  +
* /2/ x [[PaK 40 75mm (SD2)]]
  +
;Artillery
  +
* 3// x [[LVF Mortier 80mm]]
  +
* //2 x [[LVF Mortier 80mm]] ⋀
  +
; Air
  +
* 2// x [[FW 190 A8 Dogfighter (SD2)]] ⋀
  +
* //2 x [[FW 190 A8 Dogfighter (SD2)]]
  +
* /2/ x [[Me 109 G-8 Recon]]
  +
* /5/ x [[Ju 87 D-3 Medium Bomber 250kg (SD2)]] ⋀
  +
* //3 x [[Ju 87 D-5 Recon Plane]] ⩓
  +
;Defense
  +
* 3000 x barbed wire
  +
* 1 x gun pit
  +
* 1500 x trenches
  +
* 4 x [[Bunker MG 42]]
  +
* 4 x [[Bunker PaK 37mm]] ⋀
  +
* 1 x [[Bunker PaK 75mm]]
 
==Walkthrough==
 
==Walkthrough==
  +
* This is a straightforward defensive scenario. Although the German side is definitely outnumbered, they have a quality advantage over the Soviets, access to four double vet [[Tiger E (SD2)|Tigers]] from the get go, and a superior tactical position. Both control points require the Soviets to cross the river, starting at the edge of the map, while German forces can cross the river at their leisure, at least initially, and project power across the other side, allowing for flanking attacks.
  +
* The biggest advantage the LVF has is the plateau near Bobr. Scouts located on the plateau can spot tanks coming through the rightmost reinforcement route, while the LVF bunker, AT weapons, and especially Tigers can easily shut down that access point and engage Soviet Shermans from beyond their effective range. Taking the plateau is challenging, but will immediately reverse the tide of battle if Soviet forces can enter it: The entirety of Bobr is laid open for attack that way.
  +
* In general, taking Bobr requires a lot of groundpounding if crossing the river, and the battle may very well stalemate at that point. The plateau offers an additional advantage, as it grants access to the valley behind the village, bypassing defenders holed up in the town.
  +
* The road to Minsk is challenging, as it requires going through the river and the forest, both of which are quite easy to shut down and defend against. However, crossing it gives the opportunity to eliminate German reinforcements and win an early victory, since that way the enemy player cannot reinforce.
  +
* What's definitely recommended for the German player is to field at least one Tiger supported by infantry on the other side, to raid artillery positions that can be quite bothersome to deal with.
 
[[Category:Steel Division II historical scenarios]]
 
[[Category:Steel Division II historical scenarios]]

Revision as of 14:59, 16 November 2019

Stemming the Tide is a scenario in Steel Division II, set at Bobr, June 26th, 1944.

Briefing

Although the garrison at Orscha was still stubbornly holding on, the Soviet armored breakthrough forces had bypassed it already and were racing through the undefended German rear. The only regular Wehrmacht unit available in the area was the anti-partisan French collaborationist LVF (Grenadier-Regiment 638). In a desperate effort to stem the tide, and only supported by a handful of Tigers and Stukas, their mission was to slow down the Soviet onslaught long enough to allow for much-needed reinforcements to be brought up to the front.

Objectives

Soviet
  • Secure the highway to Minsk
  • Seize Bobr
German
  • Prevent the enemy from taking both control points

Available forces

Soviet

Strelk./18-ya Gv. Tank. Brigada

Recon
Infantry
Support
Anti-tank
Artillery
Air

====Tank./18-ya Gv. Tank. Brigada

Recon
Infantry
Tank
Support
Anti-air
Artillery
Air

German

Kampfgruppe Bridoux

Recon
Infantry
Tank
Support
Anti-tank
Artillery
Air
Defense

Walkthrough

  • This is a straightforward defensive scenario. Although the German side is definitely outnumbered, they have a quality advantage over the Soviets, access to four double vet Tigers from the get go, and a superior tactical position. Both control points require the Soviets to cross the river, starting at the edge of the map, while German forces can cross the river at their leisure, at least initially, and project power across the other side, allowing for flanking attacks.
  • The biggest advantage the LVF has is the plateau near Bobr. Scouts located on the plateau can spot tanks coming through the rightmost reinforcement route, while the LVF bunker, AT weapons, and especially Tigers can easily shut down that access point and engage Soviet Shermans from beyond their effective range. Taking the plateau is challenging, but will immediately reverse the tide of battle if Soviet forces can enter it: The entirety of Bobr is laid open for attack that way.
  • In general, taking Bobr requires a lot of groundpounding if crossing the river, and the battle may very well stalemate at that point. The plateau offers an additional advantage, as it grants access to the valley behind the village, bypassing defenders holed up in the town.
  • The road to Minsk is challenging, as it requires going through the river and the forest, both of which are quite easy to shut down and defend against. However, crossing it gives the opportunity to eliminate German reinforcements and win an early victory, since that way the enemy player cannot reinforce.
  • What's definitely recommended for the German player is to field at least one Tiger supported by infantry on the other side, to raid artillery positions that can be quite bothersome to deal with.