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==Weapons== |
==Weapons== |
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* Every weapon is defined by several characteristics, which dictate its performance and application: |
* Every weapon is defined by several characteristics, which dictate its performance and application: |
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β | * '''Caliber''': Indicates the weapon's caliber (in millimeters), followed by the ammunition type. HE stands for High Explosive (high blast, non-existent armor penetration), AP (low blast, high penetration and damage), HEAT (a shaped-charge weapon: this means it deals the same amount of armor-piercing damage regardless of distance |
+ | * '''Caliber''': Indicates the weapon's caliber (in millimeters), followed by the ammunition type. HE stands for High Explosive (high blast, non-existent armor penetration), AP (low blast, high penetration and damage), HEAT (a shaped-charge weapon: this means it deals the same amount of armor-piercing damage regardless of distance), napalm (very high morale damage) and so on.. |
* '''Accuracy''': Indicates the weapon's stationary accuracy, on a scale from 10 to 100%. Except for planes, accuracy is greatly reduced while moving, while some weapons can only fire once stationary. Self-explanatory. |
* '''Accuracy''': Indicates the weapon's stationary accuracy, on a scale from 10 to 100%. Except for planes, accuracy is greatly reduced while moving, while some weapons can only fire once stationary. Self-explanatory. |
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* '''Rate of fire''': How fast the weapon fires. It shows how fast the unit depletes its ammunition supply. |
* '''Rate of fire''': How fast the weapon fires. It shows how fast the unit depletes its ammunition supply. |