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==Weapons==
 
==Weapons==
 
* Every weapon is defined by several characteristics, which dictate its performance and application:
 
* Every weapon is defined by several characteristics, which dictate its performance and application:
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* '''Caliber''': Indicates the weapon's caliber (in millimeters), followed by the ammunition type. HE stands for High Explosive (high blast, non-existent armor penetration), AP (low blast, high penetration and damage), HEAT (a shaped-charge weapon: this means it deals the same amount of armor-piercing damage regardless of distance), APCR (an armour-piercing round with a tungsten-compound core, which has great armour-penetration capability but causes poor post-penetration damage), napalm (very high morale damage) and so on..
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* '''Caliber''': Indicates the weapon's caliber (in millimeters), followed by the ammunition type. HE stands for High Explosive (high blast, non-existent armor penetration), AP (low blast, high penetration and damage), HEAT (a shaped-charge weapon: this means it deals the same amount of armor-piercing damage regardless of distance), napalm (very high morale damage) and so on..
 
* '''Accuracy''': Indicates the weapon's stationary accuracy, on a scale from 10 to 100%. Except for planes, accuracy is greatly reduced while moving, while some weapons can only fire once stationary. Self-explanatory.
 
* '''Accuracy''': Indicates the weapon's stationary accuracy, on a scale from 10 to 100%. Except for planes, accuracy is greatly reduced while moving, while some weapons can only fire once stationary. Self-explanatory.
 
* '''Rate of fire''': How fast the weapon fires. It shows how fast the unit depletes its ammunition supply.
 
* '''Rate of fire''': How fast the weapon fires. It shows how fast the unit depletes its ammunition supply.
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