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===Conquest===
 
===Conquest===
 
* In Conquest, you earn Victory Points by controlling more ground than your opponent. Each zone is worth points that can be secured with a Command unit. When your team earns more points, you start scoring Conquest points. The first team to reach the score limit, or to be in the lead at the end of the timit limit, wins. The amount of deployment points earned every 4sec is fixed and not related to the zones.
 
* In Conquest, you earn Victory Points by controlling more ground than your opponent. Each zone is worth points that can be secured with a Command unit. When your team earns more points, you start scoring Conquest points. The first team to reach the score limit, or to be in the lead at the end of the timit limit, wins. The amount of deployment points earned every 4sec is fixed and not related to the zones.
** A team gets +1 victory point per second for controlling 51% of the map, +2 for 58%, +3 for 65%, +4 for 75%, +5 for 85% and +6 for 95%.
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** A team gets +1 victory point per second for controlling 51% of the map, +2 for 58%, +3 for 65%, +4 for 75%, +5 for 85% and +6 for 95%. Depending on the amount of points achieved, you can win a minor or major victory. If you reached the score limit before the time limit, you will achieve a total victory.
 
===Destruction===
 
===Destruction===
 
* In Destruction, you earn Victory Points by destroying more enemy units than your opponent. Each unit destroyed earns you as much points as its deployment cost. The first team to reach the score limit or the higher score at the end of the set time wins.
 
* In Destruction, you earn Victory Points by destroying more enemy units than your opponent. Each unit destroyed earns you as much points as its deployment cost. The first team to reach the score limit or the higher score at the end of the set time wins.

Revision as of 18:59, 6 July 2017

Steel Division has several game modes available, for both single and multiplayer.

Multiplayer modes

Conquest

  • In Conquest, you earn Victory Points by controlling more ground than your opponent. Each zone is worth points that can be secured with a Command unit. When your team earns more points, you start scoring Conquest points. The first team to reach the score limit, or to be in the lead at the end of the timit limit, wins. The amount of deployment points earned every 4sec is fixed and not related to the zones.
    • A team gets +1 victory point per second for controlling 51% of the map, +2 for 58%, +3 for 65%, +4 for 75%, +5 for 85% and +6 for 95%. Depending on the amount of points achieved, you can win a minor or major victory. If you reached the score limit before the time limit, you will achieve a total victory.

Destruction

  • In Destruction, you earn Victory Points by destroying more enemy units than your opponent. Each unit destroyed earns you as much points as its deployment cost. The first team to reach the score limit or the higher score at the end of the set time wins.
    • A team gets additional income for controlling more than half of the map :
      • at 51% : +10 in phase A, +20 in phase B, +30 in phase C
      • at 58% : +20 in phase A, +40 in phase B, +60 in phase C
      • at 65% : +30 in phase A, +60 in phase B, +90 in phase C
      • at 75% : +40 in phase A, +80 in phase B, +120 in phase C

Singleplayer modes

  • Multiplayer modes can be played as skirmishes against AI opponents, allowing for practicing your skills in combat.
  • Additionally, the game will also feature campaigns and scenarios for both Allied and Axis divisions.

Customizing

  • Games can be customized in several ways, including:
  • The number of players, from 1v1 up to 10v10 (the latter being usually the most forgiving).
  • The rate of the Requisition Point income in-game, once the game is launched. Default setting is MEDIUM:
    • VERY LOW means Requisition Point rate is x0.5 the default one.
    • LOW is x0.75 the default one.
    • HIGH is x1.25 the default one.
    • VERY HIGH is x1.5 the default one.
  • Starting resources, from 250 to 1500 points. Higher settings usually lead to much more intense fighting.