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Artillery is a class of units in Steel Division. This category regroups all towed or self-propelled indirect fire units: mortars, howitzers and MLRSs (multiple launcher rocket systems). A special kind of artillery are the artillery observer units.


Artillery observer[ | ]

Artillery oberserver units don't carry the artillery weapon with them but act as "observers" for artillery that is off-map! Some artillery oberserver units are even unarmed. Any artillery oberserver unit can only call in 3 strikes. After that, unarmed units are completely useless. To call in a strike, the artillery oberserver units must be withing range of its target and stay withing range until the strike commences! For each of the available 3 strikes the player can choose one of 3 possible strike types: ...

The flying units Beo.Storch (173mm), Beo.Storch (210mm) and Beo.Storch (600mm) are very vulnerable to enemy dogfighters! Deploying these dangerous and expensive units will most likeply provoke the opponent to deploy his dogfighters if available.

Type of strike Emergency Fire for effect Barrage
Aiming time 24-32 sec 36-48 sec 18-24 sec
Shots fired ⅓ of available
Precision low medium high
Intensity medium high low

Steel Division: Normandy 44[ | ]

Allied[ | ]

British
Canadian
French
Polish
United States

Axis[ | ]

Steel Division II[ | ]

Allied[ | ]

Soviet
Belgian
British
Canadian
Estonian
French
Greek
New Zealand
Polish
United States

Axis[ | ]

Germany
Hungary
Finland
Romania
Lithuania
Latvia
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