SD:Panzer IV H

 is a German Tank unit. The Panzer IV series represented Nazi-Germany's mainstay medium tank line in the Second World War, seeing service on all fronts. It was the second most-produced German armoured fighting vehicle, the first place occupied by the Stug assault gun. The Panzer IV H is the culmination of years of hard-won experience and the result of continuous upgrading of its armour, gun, engine and other parts. It sports an incredibly powerful gun for its cost, but its armour is rather lacking and the tank can be penetrated by most forms of Allied anti-tank weaponry.

Overview
Each Panzer Division should be equipped with a Panzer IV Abteilungen along with a Panther Abteilungen.

116. Panzer's Panzer IV was the II./Panzer Regiment 16

12. SS-Panzer's Panzer IV served in the II./ SS Panzer Regiment 12

21. Panzer's Panzer Regiment 100 which was renamed to Panzer Regiment 22 was equipped with Panzer IV

Panzer-Lehr's II./Panzer-Lehr-Regiment 130 were equipped with Panzer IV.

Strategy
The Panzer IV H is available to a wide range of German divisions in phase B with varying amounts of veterancy. It is advised to only pick veteran or elite Panzer IV H units, as the tank needs to take out enemy armoured vehicles quickly before they can return fire. The common 6-pdr anti-tank gun, Sherman and the Cromwell can all reliably pierce the frontal armour of the Panzer IV.

Its gun packs quite a punch and won't have trouble piercing all Allied tanks save for the heavy British support tanks or the American Jumbo. Every tank duel is a tense moment, as the tank that can land the first shot on the other will usually be the victor. The tank's gun also only has a 1000m firing range, putting the Panzer IV H at a severe disadvantage against tank destroyers and the more powerful anti-tank guns. The best duel is an unfair duel, and the player should not hesitate to panic the enemy with airplanes, artillery and supporting units before committing the Panzer IV H to a battle.