Template talk:Weapon SD2

Physical Damage
One Karabiner 98K does 0.1 Physical Damage. 2 0.2, 10 1.0, 11 1.1 etc.

For Sd44 there is one entry for each Ammunition definition, e.g. . For SD2 it seems we use. This is probably ok, but you must then calculate the values for physical damage, suppression damage and supply cost to make it work.
 * All the units and templates were set up before modkits were released and thus base on the displayed values from the Armory. The display likely rounds them down to the nearest integer, which is why this appears like that. Tagaziel (talk) 18:08, 10 January 2020 (UTC)