SD:Panther G

Panther G was a medium German tank fielded by the Germans from 1944 onwards. The tank was developed in response to the Germans encountering the Soviet T-34 tank, which in 1941 and 1942 outclassed the then available German tanks, the panzer IIIs and panzer IVs. The Panther tank was considered by many to be the best medium tank in the Second World War, combining good mobility with effective frontal sloping armour and a lethal anti-tank gun. It can penetrate the front armour of nearly all Allied tanks it encounters in long-range engagements, the only exception being the sherman jumbo.

The Panther G is the apex tank and the final result of costly battle experience gained by previous versions of the Panther tank. For 280 points, the player gets to field a tank with armour impervious to all Allied field guns save for the 17-pdr and armed with an accurate gun capable of decimating Allied armour.

Real order of battle
The 1. SS-Panzer and 12. SS-Panzer had Panthers in their Panzer Regiments while the 116. Panzer's Pathers were still in training so  I./PzRgt. 24 from 24. Panzer Division was attached to 116. Panzer.

Panthers from the 1. SS-Panzer and 12. SS-Panzer was in Paris when General der Infanterie Dietrich von Choltitz took command of Festung Groß-Paris falling under his authority

Strategy
The Panther G is the most powerful Panther variant, clad in heavy armor and sporting an extremely lethal gun with impressive accuracy. Available in Phase B and C, its deadly accuracy at makes it one of Germany's most potent units. Its presence on the battlefield tilts the odds in favour of the Germans, as it turns open ground into killing zones.

It is, like all Panthers, vulnerable on the sides and is best suited for long-range engagements where its armour is rather hard to penetrate even with the 17-pdr. The Panther's Kwk 43 L/70 gun is not very effective against soft units, making it even more vulnerable to infantry anti-tank weapons.